Category Archives: BioShock Infinite

The bastard of a Let’s Play and a design decontruction of Bioshock Infinite.

BioShock Infinite 25: Wrapping Things Up, Again And For Good

In which we do exactly what it says on the tin.

This is the final final post of the Infinite. And what a ride it was.
The game started with a good idea, warped and twisted by blind implementation of legacy mechanics without sufficient anchoring in the world and the fact that they did Columbia as a shooter with a mediocre-at-best gunplay. Then we were given some more gunplay. THEN we were given everything missing and some more: the Burial at Sea-DLC did so many things so right that it is both a shame and totally incomprehensible how this could happen.

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BioShock Infinite 23: Going In Circles

In which we encounter a disturbingly correct depiction, visit a well-known place of literature and see some sense in the opening section.

During this part of the game, both the player character and an underage nonplayer character are subjected against their will to an invasive psychosurgical procedure. If such things disturb you, stop reading.

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