In which I have no idea why they did this.
Continue reading Bioshock Infinite 15: A Clash in the Clouds
The bastard of a Let’s Play and a design decontruction of Bioshock Infinite.
In which I have no idea why they did this.
Continue reading Bioshock Infinite 15: A Clash in the Clouds
In which this all ends, for now.
I have some bits and pieces as well as a final commentary incoherent rambling.
In which we kill a prophet, defend a tower and kill another prophet.
And the end of this post I’ll sum up and explain do something to the ending that may or may not resemble an explanation. Therefore this post gets an additional spoiler warning.
Continue reading BioShock Infinite 13: Constants and Variables
In which we meet one Elisabeth, rescue another and board an airship.
In which we meet a bird, visit an asylum and see many many masks…
Continue reading BioShock Infinite 11: A Misleading Name – Or Not
In which we visit the Lutece Labs, the Bank of the Prophet and the Photographer.
Additional notice: until now I somehow missed the fact that the armed forces of Columbia as well as the local law enforcement are referred to as “the Founders” (opposed to the Vox). I will no longer use “Comstock’s men”, but will refer to the Founders.
In which we visit Columbia’s world-famous shopping-labyrinth, run into a rather cheerful fingerprint-scanner and see the dead rising.
In which we walk past war crimes, have a shoot-out with another president and encounter a frightening historical reference.
In which we are cheated out of factory tour, run into a totally unforeseeable plot twist and kill an anarchist.
Continue reading BioShock Infinite 7: I am Booker DeWitt, Destroyer of Narratives
In which we finally find the gunsmith’s tools, change worlds again and stand among a crowd too small.