In which we will create a new world from nothing and find a place to make our own.
Effective immediately, the Bioshock Infinite-series will update on Tuesday and Friday.
This will allow me to run the series longer (until JAN 9th instead of JAN 2nd), hopefully allowing me to continue with the DLC straight away. Yes, I will get the DLC during the current Steam Sale, and yes, I will talk about it. It is likely that I continue the Infinite-format of first-play-commentary.
Furthermore, this new schedule gives me more room for other things. I’ve just made sure these other things wont happen, right..? The every-other-day schedule left me with, well, every other day for something different, which somehow led to me thinking I’d better write stuff for every day. This might actually be possible right now, but it wont be for long.
End of PSA. Bioshock Infinite will return with part eleven on Tuesday, DEC 30th.
In which we visit the Lutece Labs, the Bank of the Prophet and the Photographer.
Additional notice: until now I somehow missed the fact that the armed forces of Columbia as well as the local law enforcement are referred to as “the Founders” (opposed to the Vox). I will no longer use “Comstock’s men”, but will refer to the Founders.
Merry Christmas – Happy Holidays – Stay Safe!
In which we visit Columbia’s world-famous shopping-labyrinth, run into a rather cheerful fingerprint-scanner and see the dead rising.
Elite: Dangerous is advertised as a MMO space sandbox with a persistent universe. This is great for the story. It is great for the game universe. It allows us to interact with other players. What could possibly go wrong?
In which we walk past war crimes, have a shoot-out with another president and encounter a frightening historical reference.
very picture-heavy post with too many words in it I will give a basic overview of the UI, the things you can do and my first failing.
In which we are cheated out of factory tour, run into a totally unforeseeable plot twist and kill an anarchist.
This is a mess and it continues to get uglier. My current #1-wish is double-binding functions to two keys.
Then there are tutorials. I’ll be brief.
Also: technical details, aka game settings.